
If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software: The frame rate setting is used to control the speed of the game.

See its entry in the NetLogo Dictionary, and also. This model uses the random-poisson reporter to create the terrain. Try to write a robot pilot that will automatically land the module safely. It would be more realistic if these crashes were detected.Īdd levels to the game by continually making the terrain bumpier, the platform smaller, or by some other method of making the game more difficult, perhaps alien spaceships. For example, you might plot the position, velocity, and/or acceleration of the module, in the plane or just on the Y axis.Ĭurrently, collisions with the edges of the module are not detected, so you can graze the side of a peak with the edge of the module without crashing. EXTENDING THE MODELĪdd one or more plots to the model. Increase the THRUST-AMOUNT to make the game harder. Try to land the module with the fewest adjustments. When terrain-bumpiness is very high some of the randomly generated surfaces are not navigable. THRUST-AMOUNT controls the magnitude of the force of your rockets. More bumpiness may mean you will have large obstacles to maneuver around. TERRAIN-BUMPINESS controls the variation in the elevation of the lunar surface. PLATFORM-WIDTH controls the width of the blue landing pad created at setup, a wider landing pad makes an easier target. THRUST fires your rockets according to your current tilt. LEFT and RIGHT tilt the module back and forth Be ready the module will start descending fairly quickly. SETUP starts the game over by creating a new surface for you to navigate and poising your module above that surface, ready for descent. You have the ability to tilt right and left. You have one thruster that exerts a force depending on the tilt of the module.

The lunar module is fragile, so you have to be moving extremely slowly to prevent damage when you touch down. The object of the game is to land the red lunar module on the blue landing pad on the surface of the moon without crashing or breaking the module. This model is based on the arcade game, Lunar Lander.

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